
Request Wednesday - All Requests must go hereįILTER BY GAME Fallout 4 Fallout NV Fallout 3 Fallout 1, 2, Tactics Fallout 76Ĭlick here for a detailed version of our rules with clarificationĬomments not adding to discussion / flaming, will be removed. Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here! Welcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout. Complete Fix guide for all Fallout Games. Furthermore, only the default cages are required for the achievement. The achievement pops when the 15th cage is built. The cages do not all have to be built at the same settlement, and nor do they have to successfully catch an enemy or creature, nor do they even have to be supplied with electricity. Example, canned dog food for a dog or radroach meat for a mole rat etc. Different cages also want different 'food' requirements too. These are the main resources required for the cages. Achievement should pop after 5 creatures have been released.įor this achievement, you will need lots of steel, copper, and gears. Once the cages are closed turn their power sources off and the animals will be released. (Not raiders or super mutants.) Then power these cages, and have at least one beta wave emitter nearby the cages which is also powered and on all the time.
To conclude, build and power 5 cages of the same type of normally hostile creatures. 5 deathclaws, because different animals are still hostile to one another even in the presence of beta wave emitters. I would also recommend taming 5 of the same creatures, e.g. NOTE: This achievement requires normally hostile creatures so domestic animals will not work, such as house cats, dogs or gorillas. To make this easier do not wire the cage and the beta wave emitter to the same power source otherwise the creature will be released and become hostile because the beta wave emitter was switched off at the same time as the cage.
It will take several seconds of remaining docile outside of the cage's confines (they do not spawn into the settlement until the closed cage is opened by shutting off the power) for the creature to count as "tamed." Creatures are counted as "tamed" by releasing a trapped creature, in the presence of a beta wave emitter. For this achievement, you need 5 Tamed creatures in a settlement at the same time.